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Stephen Sniderman created this feature. He is professor of English at Youngstown State University, contributing editor to Games magazine and Games World of Puzzles, and author of Language LoversWord Puzzles (Sterling Publishing, 2002) and Stanley Newman Presents Grid Play (Random House, 2003).  
Good Neighbors  

Like a good neighbor, a letter can sometimes “spell” a tired buddy by taking its place in a word. That’s what’s happened in this puzzle, and your job is to send the good neighbors home, thanking them for the house-sitting. Each set of four words below represents a familiar two-word phrase, such as GOOD NEIGHBOR. If you correctly combine two of the words in the set, and correctly change one of the letters in that combination, one of the words in the phrase will appear. Then, if you repeat that process with the other two words, the other word in the phrase will appear.

For example, in #1, combine the OF and GO, reverse the order, change the F to D, and GOOD appears. Then combine NEIGH and BOO in their present order, change the second O in BOO to R, and NEIGHBOR appears.

As a solving aid, letters can only replace their neighbors—those that are one, two, or three “houses” from them in the alphabet. For your convenience, the alphabet (without the Q) has been listed in a circle below. Notice that A is a neighbor with Z, Y, and X, as well as B, C, and D.

For a printer-friendly file with more Good Neighbors, click on the link below. You will need to have Adobe Acrobat Reader to open this file.

 
   

1. OF NEIGH GO BOO =

2. TRIP ME AT TIRE =

3. WAR ADO TORO KING =

4. IRIS BALK FOOT BEE =

5. WHAT GO RECAST HER =

6. CUE HER SCENT TILE =

7. MAX TAG AIRMAN PEP =

8. ANTIC TOM GIDE AWAY =

9. HOST IKE MESSES WIT =

10. GROOM BAT FIX TURF =

11. UP TO BET ALOHA =

12. GATOR TO GLAD MAN =

13. MENS APART IN STUD =

14. OUR CHASE OR ICE =

 
   
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